Roblox will dominate the metaverse. Yes, I'm serious.

The imagination platform has laid the groundwork for this since its launch in 2006, and it's going to pay off for them.

Roblox will dominate the metaverse. Yes, I'm serious.

I, along with many others probably remember when Roblox was seen as this silly niche game that us kids played back in the late 2000s-early 2010s. The endless hours of fun we had working at a pizza place, riding a cart into Spongebob, building your own noob trap, building an empire in some tycoon, and so on. The joy we had in those early years can't be understated, it truly was a dawning time and you just had to be there to experience the magic of it all.

However, not many of us saw what Roblox could truly be and what they had planned. As we now find ourselves on the cusp of a new era of internet interaction, the true potential of Roblox is gradually being unveiled. The platform's ambitions go far beyond mere gaming – Roblox is setting its sights on the forefront of the "virtual universe," or the metaverse, as it's more commonly known. And let me tell you, not only will Roblox achieve this goal, but it's poised to completely dominate the metaverse landscape.

The Early Days

From day one, Roblox had something special going on. The building blocks of the metaverse were already there, just waiting to be discovered and put to use. What made Roblox stand out from the get-go was its emphasis on user-generated content. They didn't just want to create a platform for people to play games; they wanted to empower everyone – from kids to adults – to create their own gaming experiences. And boy, did they hit the jackpot.

Roblox's original description was the "online building world" for kids. It was a simple concept, but a big undertaking with an even bigger vision. Building a platform that could host a virtually infinite number of games and support millions of concurrent players required a substantial investment in infrastructure. To do this, Roblox received venture capital funding and eventually rolled out Builders Club (now called Roblox Premium), a paid membership that gave you added perks, such as more games and daily Robux.

The investment made in creating a game that provided all the hosting, engine, and tools for the end user was undoubtedly substantial. However, this initial investment has most certainly paid off as Roblox has grown into the behemoth platform that continues to attract millions of users.

The Secret: User-Generated Content

While many people dismissed Roblox as a game for kids, they failed to see the massive potential behind the platform. What was Roblox doing differently from other popular games at the time, like Club Penguin? The key to Roblox's success lies in user-generated content (UGC). With Roblox, anyone can make games, and I mean anyone. No fancy game design degree or years of coding experience required. Just pure creativity and a dash of determination.

The beauty of Roblox is that it provides the infrastructure and economy for everyone to host games and make items with little to no barrier of entry. That means even your dog could whip up a game if they wanted to (and let's be honest, who wouldn't want to see a real coding dog?).

Many of Roblox's top developers got their starts in game development this way, with popular creators having spent their time on the platform across multiple years and develop exclusively for it. The easy-to-use tools and provided hosting can make development a breeze. Over the years, Roblox has also added several key features such as team create, a job market, and so on to help rope in collaboration.

Catalog Heaven

The Roblox Catalog can be seen as an example of thriving user-generated content. It showcases the creativity and ingenuity of the Roblox community. Today, the catalog boasts an impressive array of virtual items, ranging from clothing to gear & accessories, that players can use to customize their in-game avatars.

The creativity of UGC can be traced back to the early days when users began to experiment with designing their own clothing items. This not only provided an opportunity for creative expression but also served as a way for users to earn in-game currency by selling their creations. As Roblox continued to grow and develop, the catalog expanded to include a wider variety of items, allowing creators to share their talents with the community in new ways.

The introduction of user-generated hats and other accessories marked a significant milestone in the evolution of the Roblox Catalog. These items gave creators the chance to showcase their skills by designing unique and engaging accessories. Previously, these were designed by Roblox themselves. From quirky and whimsical hats to stylish and fashionable attire, the catalog became a treasure trove of user-generated content. As the Roblox Catalog continued to grow, it attracted talented creators from outside the platform, who saw the potential in designing and selling virtual items.

The Roblox economy is also fueled by highly-sought "Limited" items. Limited items are unique in that they are initially sold as regular items by Roblox at a set price. However, when there are no more available copies, they become limited items. The rarity and exclusivity of limited items make them highly desirable, and owning one can be a status symbol within the Roblox community. These items can be traded or resold for Robux, the platform's virtual currency, by owners with an active Roblox Premium subscription. This creates a dynamic and competitive market, with users constantly on the lookout for rare and valuable items to add to their collection.

The limited item market plays a significant role in Roblox's economy by encouraging users to spend Robux on these exclusive items, thus driving demand for the platform's virtual currency.

Accessible From Everywhere

Roblox isn't just sitting in a corner, satisfied with being a niche platform. It's gone all out to make sure it reaches as many people as possible.

Roblox's journey into cross-platform accessibility began with the release of its iOS app in December 2012, which allowed players to access the platform on their iPhones and iPads. This expansion continued as Roblox ventured into the Android market in July 2014, catering to a vast number of Android phone and tablet users.

Taking it a step further, Roblox made its way onto gaming consoles with the launch on Xbox in November 2015, bringing the platform's unique and engaging content to millions of console gamers worldwide. This strategic move enabled Roblox to reach an even broader audience, while also showcasing its versatility as a gaming platform.

By continually expanding its cross-platform capabilities, Roblox has made it possible for users to access and enjoy its vast array of games and experiences wherever they are, and on whichever device they prefer. This adaptability and focus on accessibility have been instrumental in Roblox's rise to prominence.

Not Just Kids Anymore?

You might be thinking, "Sure, Roblox is cool and all, but it's still just for kids, right?" Well, think again! More than half of Roblox users are over the age of 13, and the fastest-growing age cohort on the platform is 17-24 year-olds, who now account for nearly a quarter of daily active users (67 million, to be exact). It's clear that Roblox is no longer just a playground for kids – it's a platform for creative minds of all ages.

One of the ways Roblox is evolving to address the needs and preferences of its older audience is by "aging up" the platform. For users aged 13 and above, Roblox has introduced a more relaxed chat filter, allowing for more mature and meaningful interactions among users. This enhancement acknowledges the growing number of teens and young adults using the platform, and provides a more age-appropriate experience for them.

But Roblox isn't stopping there. They're also planning to allow games specifically for users aged 17 and above. To ensure that these games are accessible only to the intended age group, Roblox has implemented government ID verification. By offering content tailored to the preferences and interests of adult users, Roblox is demonstrating its commitment to embracing players of all ages, further solidifying its position as a dominant force in the metaverse.

From Hobby to Business

A remarkable aspect of Roblox that truly sets it apart is the incredible opportunities it provides to its global community of developers. Today, many developers are not only building successful businesses on the platform but are also reaping the financial rewards that come with their ingenuity. Roblox has revealed that over the two-year period between 2021 and 2022, they delivered a staggering $1.1 billion to developers via DevEx payments – a 164% increase compared to the previous two years.

The top 10 creators experienced a compounded annual growth rate (CAGR) of 33%, the top 100 creators saw a 47% CAGR, but the most astonishing figure is the 91% CAGR for the top 1000 creators.

With its continuously growing selection of creators and content, the platform caters to an increasingly diverse audience. Roblox is unwaveringly committed to leveling the playing field in the creative process, ensuring that opportunities for success are within reach for everyone in its vibrant community. By persistently broadening the array of creation and monetization options available to developers, Roblox is not only helping to lay the groundwork for the metaverse but also empowering a new generation of digital creators to flourish.

Big Brands On Board

Roblox's immense growth and potential have caught the attention of numerous big businesses and individual artists, who recognize the platform's unique ability to connect with a vast and engaged audience.

Roblox has become a hub for virtual concerts, attracting some of the biggest names in the music industry. Mariah Carey, David Guetta, Twenty One Pilots, Lil Nas X, and Saweetie have all hosted virtual concerts on the platform, reaching millions of fans in an innovative and immersive way. Lil Nas X's 2020 concert, for instance, was visited an astonishing 33 million times. Wow.

The NFL also saw the potential in Roblox as a promotional tool, hosting a Saweetie concert as part of the lead-up to the 2023 Super Bowl. This partnership highlighted how major sports organizations are turning to Roblox to engage fans and create memorable experiences.

Not everything is sunshine and rainbows, though. In 2021, Chipotle announced its plan to open a virtual restaurant in Roblox for a halloween event. As part of the event, the company was to give $1 million in free burritos from October 28 to 31. Unfortunately, as the event was scheduled to begin, Roblox was hit with a major platform outage which lasted the entire event. This was a hit to Roblox and Chipotle, but it ended up actually benefiting them. Chipotle extended the promotion and received more than 4 billion impressions from the event.

As more and more brands, artists, and organizations recognize the value of engaging with audiences on the platform, Roblox is poised to become an even more central player in this industry.

The Future Is Now

So there you have it, folks. Roblox has come a long way from its early days as a niche game for kids. With its focus on user-generated content, cross-platform support, growing appeal to older audiences, and support across industries, Roblox is in the perfect position to dominate the metaverse.

In a world where creativity reigns supreme, Roblox is showing us all just how powerful a virtual universe can be. The future of creativity in a vast virtual world is here, and its name is Roblox. So buckle up, everyone – we're in for one hell of a ride.